Advanced modifications and modeling of NURBS, Patch objects, selection of objects (according to filter and properties). 3D Studio MAX systems and Space Warp objects. Atmospheric and other effects, rendering filters, Motion blur, advanced animations, Motion panel. Modeling for morphing and animation, bone formation, animation using Inverse Kinematics.
Objectives:
Gain practical knowledge of 3D modeling and animation using the system 3D Studio MAX.