Department of Vehicle Technology
Principles of creation and processing of bitmap and vector 2D graphics, 3D virtual scenes and algorithms used for their computerized processing. Adopting skills of work with professional and freeware tools for creation and processing of 2D, 3D and interactive graphics, and basics of programming language VRML and graphic libraries (OpenGL).
Department of Vehicle Technology
Principles of creation and processing of bitmap and vector 2D graphics, 3D virtual scenes and algorithms used for their computerized processing. Adopting skills of work with professional and freeware tools for creation and processing of 2D, 3D and interactive graphics, and basics of programming language VRML and graphic libraries (OpenGL).
Department of Vehicle Technology
Simulation for the systems in transportation and vehicle systems. User interface, HMI (human-machine interaction), virtual reality and computer graphics for ITS. Simulation theory with application of computing equipment. Creating computing models. Mechanic and dynamic systems and their mathematical models. Simulation of vehicle dynamics, on-land carriage in particular. Virtual reality systems.
Department of Vehicle Technology
Simulation for the systems in transportation and vehicle systems. User interface, HMI (human-machine interaction), virtual reality and computer graphics for ITS. Simulation theory with application of computing equipment. Creating computing models. Mechanic and dynamic systems and their mathematical models. Simulation of vehicle dynamics, on-land carriage in particular. Virtual reality systems.
Department of Vehicle Technology