Department of Vehicle Technology
Principles of creation and processing of bitmap and vector 2D graphics, 3D virtual scenes and algorithms used for their computerized processing. Adopting skills of work with professional and freeware tools for creation and processing of 2D, 3D and interactive graphics, and basics of programming language VRML and graphic libraries (OpenGL).
Department of Vehicle Technology
Simulation theory and application of computing equipment. Creating computing models. Mechanical and dynamic systems and their mathematical models. Computing methods. Simulation of vehicle dynamics, on-land carriage in particular. Virtual reality systems. Practical exercise with simulation software and interactive simulators.
Department of Vehicle Technology
Computer graphics, division and applications with emphasis on transport, including development and research. Colours, colour perception, colour schemes, models, principles of 2D and 3D generation, elementary algorithms for graphic data workout. Visualisation principles and tasks, technics, graphics and visualisation HW basics. Introduction to 2D and 3D graphics software.
Department of Vehicle Technology
Simulation for the systems in transportation and vehicle systems. User interface, HMI (human-machine interaction), virtual reality and computer graphics for ITS. Simulation theory with application of computing equipment. Creating computing models. Mechanic and dynamic systems and their mathematical models. Simulation of vehicle dynamics, on-land carriage in particular. Virtual reality systems.
Department of Vehicle Technology
Simulation for the systems in transportation and vehicle systems. User interface, HMI (human-machine interaction), virtual reality and computer graphics for ITS. Simulation theory with application of computing equipment. Creating computing models. Mechanic and dynamic systems and their mathematical models. Simulation of vehicle dynamics, on-land carriage in particular. Virtual reality systems.
Department of Vehicle Technology