Department of Vehicle Technology
Principles of creation and processing of bitmap and vector 2D graphics, 3D virtual scenes and algorithms used for their computerized processing. Adopting skills of work with professional and freeware tools for creation and processing of 2D, 3D and interactive graphics, and basics of programming language VRML and graphic libraries (OpenGL).
Department of Vehicle Technology
Advanced vehicle systems, electromobility, V2I and V2V, autonomous driving. Combustion engine control and electronic control units. Electric propulsion, its components, basic characteristics and control. Management of hybrid propulsion for attaining its optimal efficiency. Vehicle communication bus (CAN, LIN, FlexRay etc.). Safety, communication and comfort electronic vehicle systems. Practical exercises with real and simulated systems.
Department of Vehicle Technology
Advanced vehicle systems, electromobility, V2I and V2V, autonomous driving. Combustion engine control and electronic control units. Electric propulsion, its components, basic characteristics and control. Management of hybrid propulsion for attaining its optimal efficiency. Vehicle communication bus (CAN, LIN, FlexRay etc.). Safety, communication and comfort electronic vehicle systems. Practical exercises with real and simulated systems.
Department of Vehicle Technology
Vehicles and transportation systems. Functionality and setup. Movement and drive principles. Engines and their characteristics. Rail, road, air and water transport. Alternative means of transport. Lifting equipment and conveyors. Legislation.
Department of Vehicle Technology
Simulation for the systems in transportation and vehicle systems. User interface, HMI (human-machine interaction), virtual reality and computer graphics for ITS. Simulation theory with application of computing equipment. Creating computing models. Mechanic and dynamic systems and their mathematical models. Simulation of vehicle dynamics, on-land carriage in particular. Virtual reality systems.
Department of Vehicle Technology
Simulation theory. Computing equipment for simulation. Modeling of mechanical and dynamic systems. Simulation and optimization methods. Hardware in the Loop (HIL). Simulation approaches for vehicle design. Simulation of propulsion and electric systems. Strength and material analyses of dynamical phenomena for vehicles of on-land carriage.
Department of Vehicle Technology